Jaime Cibrán

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Jaime
Cibrán



Junior Game Designer & Developer






About me

Hello!! My name is Jaime Cibran, and I am a game designer with more than two years of experience in the video game industry.


I am excited about the game design in all of its diverse occurrence: from the first conception of the game to the documentation and finally making the first prototypes to verify if the proposed mechanics work. Also, I have good skills with Unity where I normally do these prototypes.


The design areas that interest me the most are mechanics design and level design. In fact, I currently have experience especially in these two areas due to the previous projects in which I have worked.I have further experience as a Gameplay Designer, concepting core mechanics in the documentation and prototyping.


Below you can find my portfolio highlighting some of my game development work.

Contact CV


Projects


Domenation



I have worked on a project within the Blackmouth games company in the development of Domenation .


Survive the Destroyer Pulse, find refuge in the Domes and defeat all the players in this Battle Royale Shooter for up to 42 players. More information will be available soon.



Major Task:


Documentation of core game mechanics


General balancing of all game mechanic


Prototyping and implementing important features of the game


QA testing

More info

Tallest tree



Tallest Tree is a 2D platform game for mobile devices where the player has to fly to the goal while avoiding the obstacles that are in the way.


Additionally, by collecting Pinecones at the end of each levels, the player can contribute planting trees in the real world.



Major Task:


Level creation using the internal editor, from its initial phase to its final state.


Balance the flow of the game regarding difficulty and content of the levels.


Creation of smaller level modules for infinite mode.


Balance the difficulty of the infinite mode.

More info

Star Trek Prodigy Supernova



I have worked on a project within the Tessera Studios company in the development of Star Trek Prodigy.This game will be available in PS4, Xbox, Switch and PC .



Major Task:


Balance wave of enemies


Added collisions in the levels


QA testing and feedback of game design and levels

More info






Get in Touch

Kalamos Nª24, Las Rozas de Madrid, Madrid, España

jaime.cibran1@gmail.com

+34 685 16 41 64



Would you know more about me?


Feel free to check the rest of my work.


Projects